Reversing the use of technology is the proposal of “Gaming the Real World”, a documentary by Anders Eklund that portrays a group of people who are using video games to solve real and concrete problems in cities. A paradoxical story about how the virtual world is being brought to reality and transforming cities through the active participation of residents who help to plan and solve the problems of the cities they live in, resulting in a civic gamification that democratizes architecture and urbanism. How are games changing the world? To be discovered on the 28th of July.

This is the second documentary of a small documentary film cycle – CINE HUB LISBOA – which explores visions about cities, innovation and technology and the influence they exert on the shaping and evolution of society. This first edition of the initiative promoted by Startup Lisboa, in partnership with IndieLisboa and Casa do Capitão, will talk about the Cities and explore them from the angles of architecture and urbanism, with exhibitions on the 21st and 28th of July, ending the August 4. All sessions start at 7 pm, with subtitles in Portuguese, and take place in the future building of Startup Lisboa at the Hub Criativo do Beato, the Fábrica do Pão.

📽️  Tickets here: ​​ 

       Casa do Capitão, Rua do Grilo 119, Beato


What would megacities look like if they were really built for humans? Will there be a dream day in the future when megacities are not noisy, stressful and polluted? Will humans be able to live more fully, in community and in greater contact with Nature? What technological developments will influence this future?

A study published in March by the Harvard Business School reveals that, of the 1,500 remote workers interviewed during the pandemic, 81% do not want to go back to the office or prefer a hybrid model. In June, CNN reports a wave of layoffs by workers who don’t want to go back to the office, and in April alone, 4 million Americans quit their jobs. Wall Street, Bank of America, Morgan Stanley, Goldman Sachs, and other large multinationals are pushing their workers to return to their workplace. Opposing forces plotting a paradigm shift justified by the willingness of humans to want to be more human and demanding better quality, of time and life. Society has awakened and this turning point is due solely to the fact that it is possible to work at a distance, thanks to technology and innovation.

This is an opportunity to rethink cities and pre-established lifestyles. Reassess urbanism, the architecture of work and residence spaces, readjust the spaces for living in the community and invest in the connection to Nature. And the best place to make this reflection is here, at the Hub Criativo do Beato, the space of the future.